RDM Frequently Asked Questions FFXIV 5.5

Frequently Asked Questions

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What is XIVAnalysis?

XIVAnalysis is a tool aimed at helping you improve your performance, through both automatic suggestions and metrics. None of the metrics are fight specific, but it is very useful to see your general performance at a glance. When we look at your logs in #rdm_questions, we use XIVA.

Why use Engagement?

Engagement is 50 less potency than Displacement, however, it has a normal animation lock and can be double weaved.

It’s very useful for times where you don’t have a free oGCD window for Displacement, or you cannot use Displacement due to mechanics.

Using the 110s rotation, it’s possible to get 1 Engagement + 3 Displacements every Manafication cycle, but not 4 Displacements, meaning it could be used as an optimisation tool.

Here is an explanation on these cases:

Case 1: 4 Displacements

  • 0s Manafication
  • 4.5s Displacement (after Enchanted Zwerchhau)
  • 39.5s Displacement
  • 74.5s Displacement
  • 109.5s Displacement
  • 110s 110.7s Manafication
  • 111.4s Corps-a-Corps
  • 112.1s Enchanted Riposte (melee combo begins)

In this first case the last Displacement is not possible resolve and have Manafication at 110s due to Displacement having an animation lock of ~1.1s and needing to be in melee range for the Manafication melee combo.

With only 0.5s for when Manafication is next off cooldown you would have to Displacement + Manafication then Corps-a-Corps to get in melee range. These oGCDs used one after the other is not a good practice adding a further delay to the overall cycle and losing GCD uptime resulting in a DPS loss further negating the damage gain from the 4th Displacement.

In this case you would thus opt for only 3 Displacements and omit the 4th to keep to time and maintain GCD uptime:

Case 2: 3 Displacements

  • 0s Manafication
  • 4.5s Displacement (after Enchanted Zwerchhau)
  • 39.5s Displacement
  • 74.5s Displacement
  • 110s Manafication
  • 110.7s Enchanted Riposte (melee combo begins)

However, using Engagement allows for the next case:

Case 3: 1 Engagement, 3 Displacements

  • 0s Manafication
  • 1.5s Engagement (after Riposte)
  • 36.5s Displacement
  • 71.5s Displacement
  • 106.5s Displacement
  • 110s Manafication
  • 110.7s Enchanted Riposte (melee combo begins)

Not only are you keeping to time and not drifting your 110s Manafication, your Manafication Melee Combo is better aligned and you have the additional 150 potency from Engagement vs Case 2.

My melee combo is ready but I still have procs! What do I do?

When above 80|80 Mana and Acceleration is on cooldown, fix your mana/procs:

  • If you have a proc of your lower Mana, use it before going into your melee combo (i.e. 84|82 with Verfire proc, use Verfire -> Veraero to become 95|91 before going into melee combo and get another 100% Verfire from Verflare).

  • If you have both procs, dump the proc of your lower mana before going into your melee combo (i.e. 80|85 with both procs, use Verstone -> Verthunder to become 89|96 before going into melee combo and get another 100% Verstone from Verholy).

  • If you have a proc of the lower mana, but your mana level is too high to avoid excessive overcap (i.e. 99|97 with Verfire proc), you can use Acceleration to force a proc of the higher mana, as long as it won’t cause you to imbalance.

Should I use Selfish Embolden?

No. It is an overall loss to your party.

You should use Embolden on either the 3rd or the 5th GCD based on your party composition, and on cooldown from there onwards.

The damage you gain from your party members exceeds what you gain from your personal GCDs.

What do I do if Manafication is off cooldown & will cause me to overcap?

It is sometimes unavoidable to overcap your mana when using Manafication. Regardless, it should still be used on cooldown in most situations.

Using Manafication at 60 | 60 will generate the same amount of mana as if you were to use it at 40 | 40, meaning it will not be a loss to do this.

A more detailed explanation for this can be found in the guide.

Should we avoid SpS?

It is generally advisable to avoid Sps as much as possible when choosing your gear, however, try to prioritize ilvl where you can. Most raid tiers prefer a 2.5s GCD, but there are also times where a 2.48s GCD is acceptable.

How should I use Swiftcast in my rotation?

Use Swiftcast on Verthunder or Veraero. Veraero/thunder is 370 potency vs Verfire/stone at 300 (Jolt II is 280). Using Swiftcast close to on cooldown means you can effectively replace a few 300 (or 280) potency spells in your timeline with 370 potency ones.

Swiftcast is a DPS gain when used this way even if it overwrites a proc. However, due to the long cooldown timer of 60 seconds, it is sometimes safe to hold it for a few GCDs for movement, getting procs, or other niche uses such as weaving your oGCDs.

In general, when you do not need it for movement, not losing a use is the biggest gain.

What should I use Enchanted Reprise for?

As it is a ranged ability, Enchanted Reprise should mainly be used to maintain GCD uptime during movement heavy mechanics.

It can also be utilized in a few other areas, including using it to weave oGCDs as they come off cooldown and using it to get an extra GCD before a boss becomes untargetable.

It can also be used to dump mana before your Manafication, however with current potencies, this should not be seen as something that “must” be done each cycle.

What’s BiS if I don’t do Savage?

If you don’t do Savage, focus on getting gear of a higher item level be it from 24 mans & trials.

For materia, meld using the general priority of Crit > DH ≥ DET.