Red Mage Guide FFXIV 5.5

FFXIV Shadowbringers Red Mage Openers

Openers

One of most frequently asked questions is: What is an example of a good opener?

While they form only fraction of total fight time, for Red Mage the opener is very important to set the scene for future ability timings.

In this section we’ll cover:

  • our preferred opener methods
  • the reasoning & importance for various timings

All of the openers are intended for single target & are written as the worst case scenario. If you have a proc, you can use it in place of the Jolt II in the x-10 openers.

Opener Video

Red Mage Openers Video

What Does The Opener Notation Mean?

The first number listed in the names for each opener refer to the GCD we use Embolden on, while the second refers to the GCD we start melee combo on.

For example, a 5-10 opener will have Embolden in the oGCD window after the 5th GCD, & the melee combo will start on the 10th GCD.

x-8 Openers

These openers take advantage of Acceleration’s changes to guarantee us an earlier melee combo, whereas before we had to rely on proc luck. Gets more of the opener melee combo under buffs.

Due to the lack of weaving windows for this opener, it requires using Engagement over Displacement, accepting the potency loss in order to gain potency from other places. Since Manafication is used earlier, this may lead to doing a 115s rotation cycle afterward if you want to hit the 2 minute buff window.

3-8 Opener

3-8 Opener image
3-8 Opener image

3 - 8 Opener

  • Prepull Acceleration @ roughly -15s.
  • Prepull Veraero (hardcast) @ roughly -5s. Adjust with ping in mind.
  • GCD 1: Verthunder (instant) + Tincture
  • GCD 2: Verstone
  • GCD 3: Veraero (instant) + Fleche + Embolden
  • GCD 4: Verfire
  • GCD 5: Verthunder (instant) + Contre Sixte + Corps-a-corps
  • GCD 6: Verstone
  • GCD 7: Verthunder (instant) + Engagement + Manafication
  • GCD 8: Enchanted Riposte + Engagement
  • GCD 9: Enchanted Zwerchhau + Corps-a-corps
  • GCD 10: Enchanted Redoublement
  • GCD 11: Verholy
  • GCD 12: Scorch
  • GCD 13: Verfire
  • GCD 14: Verthunder (instant) + Fleche

5-8

5-8 Opener image
5-8 Opener image

5 - 8 Opener

  • Prepull Acceleration @ roughly -15s.
  • Prepull Veraero (hardcast) @ roughly -5s. Adjust with ping in mind.
  • GCD 1: Verthunder (instant) + Tincture
  • GCD 2: Verstone
  • GCD 3: Veraero (instant) + Fleche + Contre Sixte
  • GCD 4: Verfire
  • GCD 5: Verthunder (instant) + Corps-a-corps + Embolden
  • GCD 6: Verstone
  • GCD 7: Verthunder (instant) + Engagement + Manafication
  • GCD 8: Enchanted Riposte + Engagement
  • GCD 9: Enchanted Zwerchhau + Corps-a-corps
  • GCD 10: Enchanted Redoublement
  • GCD 11: Verholy
  • GCD 12: Scorch
  • GCD 13: Verfire
  • GCD 14: Verthunder (instant) + Fleche

x-10 Openers

These openers are modified versions of the 5.x standard opener, maximising mana generation and cooldown usage.

The extra mana generated due to an extra Dualcast pair being doubled by Manafication allows for more uses of Reprise per cycle, as well as accelerating your mana generation towards the second combo

3-10 Opener

3-10 Opener image
3-10 Opener image

3 - 10 Opener

  • Prepull Acceleration @ roughly -15s.
  • Prepull Veraero (hardcast) @ roughly -5s. Adjust with ping in mind.
  • GCD 1: Verthunder (instant) + Tincture
  • GCD 2: Verstone
  • GCD 3: Veraero (instant) + Fleche + Embolden
  • GCD 4: Verfire
  • GCD 5: Verthunder (instant) + Contre Sixte + Corps-a-corps
  • GCD 6: Verstone
  • GCD 7: Veraero (instant) + Displacement
  • GCD 8: Jolt II (or proc if you get one)
  • GCD 9: Verthunder (instant) + Manafication + Engagement
  • GCD 10: Enchanted Riposte + Corps-a-corps
  • GCD 11: Enchanted Zwerchhau
  • GCD 12: Enchanted Redoublement
  • GCD 13: Verholy
  • GCD 14: Scorch + Fleche

5-10 Opener

5-10 Opener image
5-10 Opener image

5 - 10 Opener

  • Prepull Acceleration @ roughly -15s.
  • Prepull Veraero (hardcast) @ roughly -5s. Adjust with ping in mind.
  • GCD 1: Verthunder (instant) + Tincture
  • GCD 2: Verstone
  • GCD 3: Veraero (instant) + Fleche + Contre Sixte
  • GCD 4: Verfire
  • GCD 5: Verthunder (instant) + Corps-a-corps + Embolden
  • GCD 6: Verstone
  • GCD 7: Veraero (instant) + Displacement
  • GCD 8: Jolt II (or proc if you get one)
  • GCD 9: Veraero (instant) + Manafication + Engagement
  • GCD 10: Enchanted Riposte + Corps-a-corps
  • GCD 11: Enchanted Zwerchhau
  • GCD 12: Enchanted Redoublement
  • GCD 13: Verflare
  • GCD 14: Scorch + Fleche

Why Are There 2 Embolden Timings?

Due to the typical timings of Battle Litany, Chain Stratagem, Technical Step and Trick Attack, most party compositions will benefit more from an earlier Embolden, allowing more of the party’s burst to fit within new buff windows.

Using Embolden on the 3rd GCD is the standard now, but consider using a 5th GCD Embolden if you have a SAM.

Additional Considerations

Manafication and Combo GCD timings will be encounter and kill time specific.

Starting prepull White or Black mana GCDs can be either Veraero or Verthunder, as long as you do the correct mana spells to ensure 40 and 42 mana before Manafication. Make sure to also use your appropriate finisher with this in mind.

Some later GCD cases can vary on proc luck. Do what makes sense to keep your mana balanced.

As an example, Jolt II in the x-10 openers is your baseline case for guaranteed mana levels before Manafication. Use your proc if you get one.

Use of Engagement vs Displacement can depend on whether an encounter lets you safely jump back and your available weaving space. Displacement is more potency when you can correctly justify it.

Lucid Dreaming opener uses are not mandatory, but can be prudent to stay at topped MP when learning encounters in case people die and need raises.

In our update for 5.5, Swiftcast has been removed from the openers in favour of holding it for movement and mechanics.

These openers will provide you with a framework to think about when certain approaches are the more sensible choice for dealing DPS.

As with any encounter, think about how your cooldowns map out as a fight progresses and adjust when it makes sense to do so.