6.0 Changes With Endwalker
While we are confident that the values in the table below hold true for Endwalker, we will further verify the values to ensure they accurately reflect the functions in game.
Explaining Critical Hit Rate
Critical Hit Rate is a stat that affects all of your outgoing damage and healing in the following manner:
- Critical Hit Rate: a linear rate function that increases your probability of having a Critical Hit event occur
- Critical Hit Strength: a linear multiplier function that increases the resulting multiplier applied to damage and healing events when a Critical Hit occurs
The base Criticial Hit Rate is 5% while the base Critical Hit Multiplier is 1.400.
Unlike Direct Hit, both the the chance to deal more damage increases with more Critical Hit Rate. This event, however, can happen at the same time as a Direct Hit event resulting in a Critical Direct Hit (CDH). The end resulting damage multiplies them together for 1.critDamage% * 1.25 for a base CDH multiplier of 1.750.
Its coefficient is 200 and it tiers to the 1000th (changing by 0.001).
At Level 90 each tier of Critical Hit happens every +9.5 points (1900/200). This means that the tiers will alternative between +10 or +9 points.
Critical Hit Rate can be increased by the following buffs:
- Devilment (+20% Critical Hit Rate)
- Battle Litany (+10% Critical Hit Rate)
- Chain Stratagem (+10% Critical Hit Rate)
- Wandererâ€™s Minuet (+2% Critical Hit Rate)
- Food
Certain jobs have actions that guarantee Critical Direct Hits. Given that the Critical Damage multiplier increases in tandem with the rate, this means the stat has more value for these jobs the more guaranteed CDH events they have.
Due to the end benefit of Critical Hit being the product of two linear functions, its relative value increases the more of it you have. This when combined with how much its value increases is the main reason as to why stat priorities will typically list Crit as the best stat for most jobs.
Formulae
- Critical Hit Rate:
p(CRIT) = âŒŠ 200 Ã— ( CRIT - Level Lv, SUB)/ Level Lv, DIV + 50 âŒ‹ / 10
- Critical Hit Strength:
f(CRIT) = 1400 + âŒŠ 200 Ã— ( CRIT - Level Lv, SUB)/ Level Lv, DIV âŒ‹
For level specific variables variables such as Level Lv, SUB and Level Lv, DIV, refer to Level Modifiers page.
Lv. 90 Spreadsheet Example
- Critical Hit Rate:
=(INT(200*(Crit-400)/1900)+50)/1000
- Critical Hit Strength:
=(INT(200*(Crit-400)/1900)+1400)/1000