The Bozjan Southern Front 5.35

Duels

Duels

Duels are special 1v1 events triggered after the successful completion of specific Critical Engagements.

Players are selected to participate if they completed the CEs in question while not being hit by mechanics that give vulnerability stacks, and of course, not dying.

The Marching Orders priority buff purchased for 5 Bozjan Clusters does not apply to Duels.

Spawn conditions for the Skirmishes and Critical Engagements are still being worked on for confirmations.

Let us know on the Eurekan Explorers or AkhMorning Discord if anything needs amending.

Completing all 3 Duels gains you the Close Encounters achievement with the Sword of the South title.

Aces High:
Gabriel

Scanning area for potential targets…

Gabriel
Gabriel

Dabog, the magitek-enhanced pilot, takes to the air in one of the most advanced weapons at the Empire’s disposal: the flying warmachina known simply as Gabriel. If allowed to continue strafing the Resistance front line, your comrades will have little hope of reaching the enemy castrum.

Gabriel’s Rewards

  • Gabriel’s Downfall title
  • 30 Allagan tomestones of allegory
  • 99 southern front lockboxes
  • a sheaf of field notes on Dabog
  • a lot of mettle scaling to your Resistance Rank
  • a +50% mettle earned High Morale buff for all players in a radius around the Duel

Preparing For “Aces High”

To be selected for this Duel, complete the Critical Engagement Vigil for the Lost without being hit by mechanics that give you vulnerability stacks.

Vigil for the Lost is spawned by completing the More Machine Now Than Man Skirmish.

Gabriel is more vulnerable to magic damage. Use of Lost Spellforge if you are on a physical damage job is highly recommended.

Required tools:

  • Lost Manawall/Tank invulnerabilities

Recommended tools:

  • Lifesteal Essences
  • Resistance Potions
  • Resistance Reraiser

Gabriel’s Duel

The arena is a circle and will activate a death wall when Gabriel is engaged, reducing the arena’s size.

Gabriel will open up with Magitek Cannon after a few rounds of auto attacks. It will remain stationary while shooting 5 baited ground AoE electricity puddles. Bait and bunch these along the edge of the arena to give yourself maximum combat space for future mechanics.

Shortly after, Gabriel casts Dynamic Sensory Jammer. This applies the Extreme Caution debuff where it ticks down from 5s and if you are moving, performing an action or still resolving damage by the time it wears off, you will take massive damage and be knocked up into the air, likely killing you, if not to that, then the baited AoE circles beneath you.

At 1s left on your timer, missile 3 AoE circles will appear together. Respect the mechanic, wait for Extreme Caution to wear off then move quickly to avoid the missile AoE circles beneath you.

Once you’re in the clear, Gabriel will fly to the side and cast Enhanced Mobility. This damage action knocks you back for just under half of the arena. Become familiar with the distance as it will become important for future mechanics.

Following this, Gabriel will repeat Magitek Cannon. Bait another 5 puddles along the wall.

After the last one is baited is done, get ready for Integrated Scanner. A mechanic returning from Orbonne Monastery, 3 of your cardinal sides will have a marker glowing around you with one side exposed, giving you a “_ Unseen” status. If Gabriel’s next mechanic hits any of the marked sides you will die (unless you use invulnerabilities). Face your exposed “unseen” side to him.

Gabriel will quickly fly to one side then prepare Enhanced Mobility. A Tower marker will spawn in line with Gabriel towards the opposite side of the arena.

You can choose to judge your distance and get knocked back into position, or, use anti-knockbacks and remain in the tower until it resolves. Failing the tower will kill you and if being knocked back you do not have time to adjust. This Tower sequence is repeated once more.

A few autos as a reprieve, Gabriel will prepare Cruise Missile as the next important mechanic. Multiple slow moving missiles will spawn on two cardinal sides and you will be targeted with a Prey proximity pulse marker.

Head to a safe location far away, drop the proximity pulse marker then nagivate around the missiles until you are a safe distance away from the pulses. It will detonate, then Gabriel casts Dynamic Sensory Jammer repeating the previous sequence of Extreme Caution into AoE circles.

Integrated Scanner will then be cast, only this time you have no unseen side and are debuffed with Fully Analysed. This mechanic requires the use of invulnerability cooldowns, or dying and being auto-revived.

Resolve the Tower or sacrifice yourself then prepare for another set of puddles to bait from Magitek Cannon. As before at the start, this is followed by Integrated Scanner with an unseen side. Resolve all the Towers into another Cruise Missile sequence.

That’s all there is to it!

Gabriel will cycle through these mechanics until ~9 minutes pass where an impossible 8 Tower set will spawn as the enrage.

Kill or be killed!

Gabriel TL;DR

  • Magitek Cannon - bait puddles along the wall
  • Dynamic Sensory Jammer - respect the debuff timer, wait for it to fade then dodge the AoE circles
  • Enhanced Motion - damage + knockback. Anti-knockbacks do work.
  • Magitek Cannon - bait puddles along the wall
  • Integrated Scanner 1 - face unmarked side to boss, get knocked into the tower (or use anti-knockbacks)
  • Cruise Missiles - drop the proximity AoE marker on the other side then dodge missiles until far enough away
  • Dynamic Sensory Jammer - respect the debuff timer, wait for it to fade then dodge the AoE circles
  • Integrated Scanner 2 - use invulnerabilities, Manawall or an auto-revive, survive and resolve the tower

Previously seen mechanics then loop:

[Loop Begins]

  • Magitek Cannon
  • Integrated Scanner 1
  • Cruise Missiles
  • Dynamic Sensory Jammer

[Loop Ends]

Enrages at ~9 mins.

Kill boss, don’t die.

Gabriel PoVs

DPS

Lize Sistina's SMN Gabriel Kill PoV

Healers

J'phana Tyaka's WHM Gabriel Kill PoV

Tanks

Rin Karigani's WAR Gabriel 10% Enrage PoV

Beast of Man:
Lyon The Beast King

Does anyone have the stones to face me?

Lyon rem Helsos
Lyon rem Helsos

Known for his unmatched command of a variety of ferocious beasts, Lyon is one of the most feared adversaries the Bozjan Resistance has faced to date. This formidable foe must be overcome for them to have any chance at victory.

Lyon’s Rewards

  • Queller of Beasts title
  • 30 Allagan tomestones of allegory
  • 99 southern front lockboxes
  • a sheaf of field notes on Lyon
  • a lot of mettle scaling to your Resistance Rank
  • a +50% mettle earned High Morale buff for all players in a radius around the Duel

Preparing For “Beast of Man”

To be selected for this Duel, complete the Critical Engagement The Hunt for Red Choctober without being hit by mechanics that give you vulnerability stacks.

It’s been said The Hunt for Red Choctober is spawned by killing Magitek in the central sector. (This is the current best theory, but remains to be 100% confirmed).

Required tools:

  • Lost Dispel
  • Lost Manawall

Recommended tools:

  • Lifesteal Essences
  • Resistance Potions
  • Resistance Reraiser

Lyon’s Duel

The arena is a circle and will activate a death wall shortly after Lyon is engaged, reducing the arena’s size.

Lyon will open with Raging Winds, activating his death wall and buffing himself with Enaero. Remove this with Lost Dispel immediately, then change Lost Dispel to another action as you will not need it any longer.

His first mechanic is Heart of Nature where he creates a large eruption puddle that explodes outwards in rings. This functions the same as what he does in Castrum Lacus Litore and Adrammelech’s Earth Orbs. Stand by the initial circle, then move in to avoid the ring AoEs.

Right after he will dash to the side and prepare Taste of Blood. Run behind him immediately.

Next comes his famed twister mechanic. Move before Ravenous Gale finishes casting and don’t run into the numerous twister objects that spawn across the arena. Lyon will tether you to drop fire orbs on your location. Run around the arena wall and drop them spaced apart. Dodge around the twisters and line AoEs. As this is happening he will jump middle and prepare another Taste of Blood cleave. Run behind him once more and dodge the last line AoEs.

After this he will take 5s to cast Twin Agonies. This is a heavy damage tank buster that pierces invulnerabilities and must be mitigated with Lost Manawall / tank cooldowns.

Now Lyon will begin his mechanic loop.

First he will open with the knockback Wind’s Peak. Anti-knockbacks work against it. Keep that in mind for future mechanics.

Lyon will cast Heart of Nature into Wind’s Peak.

Heart of Nature will spawn 4 arrow markers around the arena indicating moving AoEs that will box around the middle. Energy will crawl across the ground towards the arrows showing when the AoEs will activate and start moving.

Wind’s Peak will knock you back, so either aim yourself to not get hit by the moving AoEs, use an anti-knockback or time a gap closer.

After this, Lyon will cast The King’s Notice. Simply look away from him.

A few autos of reprieve, Lyon declares how much fun he’s having, before preparing Heart of Nature once more. This time there will be two eruption puddles side by side with AoE markers on opposite sides of the arena. Stand by the wall side of an eruption, move into the circle while evading the ring of the other eruption, then dodge into the second eruption while avoiding the moving arrow AoEs.

Pull Lyon to one of the safe sides and get ready for Splitting Rage. This inflicts Temporary Misderation - an old mechanic from the Rabanastre 24 man, this puts a pointing finger marker above your head that spins around. When you prompt to move, it will move you in the current direction it is pointing towards. Lyon will jump to the side of an arena, preparing a Taste of Blood cleave. Direct the arrow to point towards him and run immediately. You have ~3s to get there.

A little later he will prepare Ravenous Gale into Wind’s Peak into Dynastic Flame. While you can knock yourself safely without hitting twisters, it’s recommended to use anti-knockbacks. Drop the fire orbs along the edge of the arena and dodge the line AoEs.

Lyon will eventually jump back to the middle of the arena and prepare Heart of Nature. This may randomise between the square or twin eruption form, however, all PoVs seen imply the twin eruptions with the opposing line AoEs. Dodge the mechanics as before then be behind him as he prepares Taste of Blood. This marks the end of his loop.

Lyon will cycle through these mechanics until ~9 minutes pass where he will jump to the middle of the arena and take 35 seconds to cast his enrage Skyrending Strike.

Lyon TL;DR

  • Raging Winds - activates his death wall, applies Enaero to Lyon, Lost Dispel asap
  • Heart of Nature + Taste of Blood - stand by the eruption, run into the circle after the first AoE, then go immediately behind Lyon
  • Ravenous Gale + Dynamic Flame - move before the cast finishes, avoid the twisters on the ground, drop fire orbs around the edge of the arena wall, dodge line AoEs
  • Taste of Blood - get behind the Lyon after he jumps to the middle, keep dodging Fire Orb line AoEs
  • Twin Agonies - heavy damage with a long cast. Use Lost Manawall or tank cooldowns

[Loop Begins]

  • Wind’s Peak - dodge AoE, don’t get knocked back into the wall. Anti-knockbacks work
  • Heart of Nature 1 + Wind’s Peak - AoEs will move across the arena forming a square around the middle. Watch the knockback, don’t get hit by the moving AoEs
  • The King’s Notice - gaze attack, look away
  • Heart of Nature 2 - dodge eruptions from the wall side, move in to the eruption AoE, dodge the ring AoE then move to the sides dodging the moving AoE pulses
  • Splitting Rage + Taste of Blood - Temporary Misdirection marker, have it point towards where Lyon jumps, run asap
  • Ravenous Gale + Wind’s Peak + Dynastic Flame - move before the cast finishes, avoid the twisters on the ground, use anti-knockbacks or get knocked back safely, drop fire orbs along the arena wall, dodge line AoEs
  • Heart of Nature 2 + Taste of Blood - dodge eruptions from the wall side, move in to the eruption AoE, dodge the ring AoE then move to the sides dodging the moving AoE pulses, then run behind Lyon

[Loop Ends]

Enrages at ~9 mins.

Kill boss, don’t die.

Lyon PoVs

DPS

Zucco Pecco's SMN Lyon Kill PoV

Healers

J'phana Tyaka's WHM Lyon Kill PoV

Tanks

Rin Karigani's WAR Lyon Kill PoV

And the Flames Went Higher:
Sartauvoir The Inferno

Dare you brave the Inferno?

Sartauvoir quo Soranus
Sartauvoir quo Soranus

Of all the mages assigned to the IVth Legion, Sartauvoir quo Soranus is one of the most experienced…and most sadistic. The Bozjan southern front has provided him with the perfect arena to demonstrate his remarkable control of flame and take part in his favorite pastime: burning people alive.

Sartauvoir’s Rewards

  • The Death of Flame title
  • 30 Allagan tomestones of allegory
  • 99 southern front lockboxes
  • a sheaf of field notes on Sartauvoir
  • a lot of mettle scaling to your Resistance Rank
  • a +50% mettle earned High Morale buff for all players in a radius around the Duel

Preparing For “And the Flames Went Higher”

To be selected for this Duel, complete the Critical Engagement Metal Fox Chaos without being hit by mechanics that give you vulnerability stacks.

Required tools:

  • Lost Manawall/Tank invulnerabilities
  • Resistance Medikit, Esuna, The Warden’s Paean or Antidotes for Bio IV

Recommended tools:

  • Lifesteal Essences
  • Resistance Potions
  • Resistance Reraiser

Sartauvoir’s Duel

The arena is a square and will activate a death wall shortly after Sartauvoir is engaged, slightly reducing the arena’s size.

Sartauvoir will open with Meltdown. This snapshots your location and repeatedly pulses AoE fire damage 8 times at that place. Move so that only the first pulse registers damage.

After a few autos later he will cast Time Eruption splitting up the arena into 4 squares. One diagonal pair will be slow, the other will be sped up. Move from the slow square to the fast square to dodge the eruptions. During this he will also target you with the line AoE Thermal Gust.

Phenex is the next mechanic where he will summon Phoenices along the sides of the arena. Pay attention to which sides they are covering and which ones arrive first then glow as they prepare to divebomb, as only one corner will be initially safe. Stand in the safe corner, then move to dodge the 2nd divebomb.

Sartauvoir will cast another Meltdown then follow up with his new phase Pyrolatry.

Pyrolatry, aka the “Tornado Phase” or “Liquid Flame” phase, has him change form and spawn a fire tornado in the center of the arena.

The first mechanics are Flaming Rain and Flashover. Flaming Rain will bombard you with 3 lots of 3 AoE circles that will be baited around you, while Flashover is a large AoE circle coming from the firenado. Bait the 1st set of AoEs to the side, move into the corner to bait the 2nd set, wait for Flashover to resolve, then immediately move and dodge the last set of AoEs.

Shortly after Sartauvoir will prepare 3 Thermal Cleaves cones towards your direction. Have Sartauvoir face you towards the middle, while you stand on a diagonal so that when the firenado casts Backdraft it will knock you back into a corner, then dodge the Thermal Cleaves.

The firenado will soon cast Flashover or Backdraft. Look at the aggro list to see which is being cast so you know whether to dodge in the corner, or be knocked back into a corner. Pillar of Flame AoE circles will be covering the arena so you must look to see which corner is safe, or try to rely on surviving/reviving from the mechanic.

Following this will be another Flaming Rain set and 3 Thermal Waves to your direction. Positioning is important, however, if you find the timing tight you can use Sprint or Lost Swift to dodge more easily. This marks the end of the first Pyrolatry phase.

Sartauvoir will revert back to his human pyromancer form and take a breather, then resort to poisoning you with Bio IV. Bio IV will tick for 60k+ on a DPS, so be sure to either automatically cleanse it with Resistance Medikits or precast Esuna to prevent the damage altogether.

After 3 Meltdowns into a Thermal Gust he will prepare Phenex with Time Eruption, only this time there is no safe side to dodge the divebombs. Use Lost Manawall or tank invulnerabilities while standing in the fast clock corner that will only be hit by one divebomb. Then, once you land, dodge the Thermal Gust.

Sartauvoir will then prepare Pyrolatry to begin his loop of mechanics that you have previously seen. Pay attention to the tornado casts and your positioning.

Nothing is new from here, so good luck on the kill!

After 9 minutes Sartauvoir will prepare his enrage.

Sartauvoir TL;DR

Pyromancer Phase 1:

  • Meltdown - move and dodge
  • Time Eruption + Thermal Gust - dodge from slow to fast clocks, then dodge the line AoE
  • Phenex - look for which corner is safe based on which order the birds arrive/glow. Dodge both divebombs
  • Meltdown - move and dodge
  • Pyrolatry - fire damage & phase change

Liquid Flame + Tornado Phase:

  • Flaming Rain + Flashover - bait 1st AoEs to the side, move to the corner to avoid the tornado’s AoE, move out
  • Thermal Cleave x 3 + Backdraft - have boss face away from corner you want to be knocked into, get knocked into corner, dodge cleaves
  • Backdraft OR Flashover + Pillar of Flame - knockback or AoE circle from the tornado, look for the safe corner and dodge accordingly
  • Flaming Rain + Thermal Wave x 3 - dodge around, use Sprint or Lost Swift if you need to

Pyromancer Phase 2:

  • Bio IV - Resistance Medikit or Esuna it as it lands
  • Meltdown x 3 - move and dodge all 3
  • Thermal Gust - dodge line AoE after 3rd Meltdown
  • Phenex + Time Eruption - Lost Manawall the fast clock corner that is not being hit by both divebombs
  • Thermal Gust - dodge the line AoE right after you land
  • Pyrolatry - fire damage & phase change

Previously seen mechanics then loop:

[Loop Begins]

Liquid Flame + Tornado Phase:

  • Flaming Rain + Thermal Wave x 3 - dodge around, use Sprint or Lost Swift if you need to
  • Backdraft OR Flashover + Pillar of Flame - knockback or AoE circle from the tornado, look for the safe corner and dodge accordingly
  • Thermal Wave x 3 - dodge the cones

Pyromancer Phase:

  • Time Eruptions + Thermal Gust - dodge from slow to fast clocks, then dodge the line AoE
  • Bio IV - Resistance Medikit again earlier or Esuna it as it lands
  • Meltdown x 3 - move and dodge all 3
  • Thermal Gust - dodge the line AoE
  • Phenex + Thermal Gust - dodge birds like at the start, dodge the line AoE
  • Pyrolatry - fire damage & phase change

[Loop Ends]

Enrages at ~9 mins.

Kill boss, don’t die.

Sartauvoir PoVs

DPS

Balana's SMN Sartauvoir Kill PoV

Healers

Syabumi's SCH Sartauvoir Kill PoV

Tanks

J'phana Tyaka's GNB Sartauvoir Kill PoV