Food: Smoked Chicken HQ
Disclaimer: If you don’t have the specific pieces listed, you may substitute any i418+ gear piece that provides the same substats.
Food: Espresso Con Panna HQ
Disclaimer: If you don’t have the specific pieces listed, you may substitute any i470+ gear piece that provides the same substats.
Food: Espresso Con Panna HQ
Starter Kits and Gear Priority
New to Level 80 Summoner
This first starter kit is made to provide a comfortable build for incoming new players, as well as veteran players who may be trying out Level 80 Summoner for the first time.
This build focuses on easy to obtain gear at item level 510 that will allow you to tackle any end game content from patches 5.4 and 5.5.
The low spell speed will help you build proper muscle memory and rotation habits in preparation for obtaining full BiS later on.
Disclaimer: If you do not have access to the Law’s Order Index, you may replace this with an i510 HQ Crafted weapon instead, and follow the proper meld priority.
These builds are made to provide the strongest combinations that can be made without access to Savage specific gear. For players who are actively playing Summoner and obtaining i520-525 gear, but do not have access to i530 savage gear, then you may use these builds as a BiS guideline until higher item level gear becomes available to you.
Tome Buy Priority
As you begin to play and obtain Tomestones of Revelation, you may then begin to trade in these Tomes for higher item level gear.
For completing any of the BiS builds labeled above, you may follow this simple priority for buying pieces in order of highest average DPS gain:
Pants → Boots → Ring → Belt
This priority can also be followed when augmenting your Tome gear to item level 530.
Gear stats play an important role in FFXIV, as both achieving higher stat totals, as well as using the proper combinations of stats, will allow you to reach higher levels of performance.
Below we provide insight on what these stats are, and how you should prioritize them.
The two most important stats for Summoner are Weapon Damage (WD) and Intelligence (INT)
Weapon Damage is based on the Magic Damage stat listed on the tooltip of any Summoner weapon.
Intelligence is one of five main attribute stats in FFXIV, and can be found on any armor piece for magical DPS jobs.
Increasing both of these stats will directly increase your base damage output, and due to the multipliers associated with each, will lead to a much larger DPS gain per point compared to your secondary stats.
This means you should ALWAYS prioritize a higher item level weapon due to the increases in WD and INT, regardless of the secondary stat rolls.
After WD and INT will come your secondary stats, which are split into the following:
- Critical Hit (Crit) - Increases your Critical Hit Chance & Bonus Damage %
- Direct Hit (DH) - Increases your Direct Hit Chance, Bonus Damage is fixed to 25%
- Determination (DET) - Increases your base damage by “x” %
- Spell Speed (SpS) - Increases your GCD speed, also increases your DoT damage by “x” %
It’s important to understand that secondary stats are based on wider stat tiers. This means that gaining just 1 point of any secondary stat will likely not result in any gain, you must reach a new tier to receive the next % gain.
Use these tables to see how close you are to reaching your next stat breakpoint or to further understand your stats in general
Best stats for Summoner
WD > INT > Crit > DH >= DET > SpS
Summoner will always favor Critical Hit as a secondary stat. Due to the interaction of increasing both the % chance and % bonus damage, this allows Critical Hit to have a much greater scaling curve in comparison to the other secondary stats. This scaling curve can then be amplified further due to the various Critical Hit party buffs that exist, such as Battle Litany, Chain Strategem, and Devilment.
Following Crit will come DH and DET. In the simplified order above however, we label DH as slightly great than or equal to DET. This is due to the fact that both DH and DET have very similar scaling curves to each other, which means there’s not a significant difference in expected damage output between these two and will generally come down to which stat can reach an additional tier compared to the other
Spell Speed is labeled at the end of the priority order, due to the fact that roughly half (50%) of your damage output as a Summoner is completely unaffected by Spell Speed (as this portion comes from oGCDs). This results in SpS simply being a weak stat for Summoner and will be minimized as much as possible, however in very specific situations, small amounts can be useful for GCD alignment.
Advice on Current Gear
- If you are not planning on not replacing a piece of gear anytime soon, have it melded with non-SpS materia
- Do not skimp out on item level just because a piece has more SpS.
- WD & INT upgrades » secondary upgrades until you can get BiS pieces.
Consumables are a necessity for high level content, allowing players to gain bonus stats for a variety of purposes. These consumables are crafted items, which means you should prioritize HQ consumables for slightly higher stat gains compared to non-HQ.
Consumable options for Summoner can be broken down into the following categories:
Summoner will want to use Tinctures of Intelligence for the bonus Intelligence gain.
As of Patch 5.58, Grade 4 HQ Tinctures are the strongest option available, however, lower grade Tinctures can be used for item level synced content that would allow you to reach the lower stat cap (minimum item level Savage raids, level 70 Ultimates, etc.).
Summoner will generally want food that increases Critical Hit as much as possible, while combining this Critical Hit with either Direct Hit or Determination.
Unfortunately you will not have every stat combination available when new food is released, therefore it’s not possible to always target one specific combination. This means food that’s either Crit/DH, or Crit/DET can both be used, depending on the stat cap.
As of patch 5.58, Smoked Chicken HQ is the strongest option available.
Super-Potions and Ethers are HP and MP regeneration potions that are usually prioritized for raid progression purposes. Since Summoner provides battle raise utility, Super-Ethers can prove valuable as battle raise comes at a high MP cost.
Super-Potions provide a small HP heal, however, it has a short cooldown of only 60 seconds with an HQ potion.