The Weapon’s Refrain (Ultimate)
Before You Begin
The images shown throughout this guide are used as example sequences. In practice, such sequences could differ on both a micro or macro level due to extreme differences in push timings.
This guide attempts to cover the common timings that the vast majority of groups will see, however, in very extreme situations of enrage timings on the earlier phases, or pushing for Rank 1 speed, the contents of this guide may not be suitable. Adapt as necessary.
5.x Build Options
If you do not have all of the pieces listed, you may substitute it for any other i470+ piece that maintains the same substat spread to ensure consistency with substat tiering.
If you do not have a 3 stat rolled Eureka weapon, then using an i475 or i500 weapon to cap Crit and DH is fine.
Phase 1: Garuda
Phase 1: Opener → First Plumes
For the initial opener during this phase, our opener sequence will be split into two parts, as our sequence will be adjusted for the first set of Plumes that will spawn ~27 seconds into the encounter.
Initial Opener: GCDs 1-6
The initial part of our opener sequence will be the first 6 GCDs to weave necessary oGCDs, as well as our Devotion and Tincture buffs. In this case, we will use BOTH charges of Egi Assault 1 immediately, preserving our Egi Assault 2 charges later on for AoE purposes.
Remaining Opener: GCDs 7-13
The latter portion of the opener will focus on utilizing AoE abilities to assist with killing Plumes for greater damage efficiency. As depicted above, we will prioritise Titan-Egi to use Egi Enkindle, as well as both Egi Assault 2 charges combined with standard AoE spells like Deathflare, Bane, and Painflare.
Phase 1: Titan-Egi vs. Garuda-Egi
While Garuda-Egi is generally the strongest egi available for AoE situations, in this specific case the use of Titan-Egi is optimal for both AoE damage and boss damage efficiency. Due to the small HP pools of Satin Plumes, Plumes will generally not be alive long enough for the additional Wind Blade and Slipstream potencies of Garuda to outscale the potency of double Mountain Buster on six targets.
Phase 1: Rotation Cycle
Our rotation alignment during the Garuda phase should follow the timeline depicted above. As each of the initial Primal phases are shortened, our expected uptime during the Garuda phase should only last between 2 - 3 minutes total. Because of this, we will only need to account for a maximum of three Trance timings during Garuda, which will generally be prioritised around 55 second timings.
First Bahamut → Second Plumes
A deviation from our usual rotation cycles, we will de-couple our first Bahamut from DWT and delay it’s cast to align for the second set of Satin Plumes. Again, as these Plumes do not have large HP pools, our AoE window will be shortened to only a few GCDs.
Using the image above, we can depict the exact timing Summon Bahamut should be weaved to best align our second Akh Morn for these plumes, while also maintaining the priorities around Wyrmwave casts and additional AoE spells that may be used.
The exact timing of our Bahamut should begin as Garuda executes its Mistral Song > Feather Rain mechanic sequence. By doing so, we will align ourselves for a 1-5-2 Bahamut rotation, allowing us to fit the second Akh Morn at the moment plumes are stacked together. Adding further to this, we can also prioritise an aetherflow stack for Painflare and a free Bane usage for additional DoT spread damage.
Phase 1: Finishing Garuda → Transition
Following the second set of Satin Plumes, your rotation sequence from this point onward will be dictated by your anticipated kill time. As your third DWT timing should come early enough to use as the second set of plumes are removed, this means you should be holding a Tri-Disaster with DoTs ready to fall off within the next few seconds. Using this Tri-Disaster on Garuda should only occur if Garuda will be alive long enough to gain four or more server ticks of DoTs before dying.
You will also have another Energy Drain/Siphon timing right after the second plumes are being AoE’d down. Garuda’s HP percentage by this point should dictate your choice of how you use this set of Aetherflow.
If Garuda is still relatively high in HP (~15% or more), then using these two additional Festers on Garuda is recommended.
If Garuda’s HP is low/near death however, these stacks should be held until the Ifrit phase begins, allowing you to perform a 4x Fester reopener.
Phase 1: Addle Mitigation
Addle can be used to mitigate against the 2x Frictions during the cleanses, or to mitigate Aerial Blast when Garuda returns to the arena after the cleanses have finished.
Phase 2: Ifrit
Upon reaching Phase 2, our rotation alignment throughout this phase will be dependent on your push timing coming out of Garuda. Due to the large potential variance in push timings, it is near impossible to pinpoint specific GCD sequencing throughout this phase – rather, you should execute this portion of your rotation from a priority system approach.
Phase 2: Ifrit Reopener Example
Our reopener sequence for this phase will primarily focus on aligning our core oGCDs (Fester and Egi-Enkindle) into a potential raid buff window. The number of oGCDs available to you will be reliant on your previous push timing, but you should generally aim to hold a set of Aetherflow stacks before Garuda dies to perform a 4x Fester reopener on Ifrit.
Phase 2: DWT + Bahamut → Eruption Baits
The alignment of your first DWT and Bahamut during the Ifrit will coincide with the first set of Eruption baits during Inferno Nails. Due to the variance in Garuda push timings, the choices you make with how you use this DWT duration, as well as your Bahamut timing will be important.
Early DWT → Bahamut during Nails
In this first example, we have a timeline where the next DWT cooldown will reset prior to the Inferno Nails spawning, due to slower kill times on Garuda. With this alignment, you will generally look to use your DWT and then Bahamut immediately during the eruption baits. In doing so however, this will commonly lead to Akh Morn splash damage hitting Inferno Nails as a common strat is to pull Ifrit between the two close Nails.
Late DWT → Bahamut after Hellfire
In this second example, we have a timeline where the next DWT cooldown will reset after the Inferno Nails have spawned. With this alignment, due to the DWT cooldown being delayed relative to Ifrit’s timeline, the alignment will generally lead to Bahamut being held until AFTER Ifrit jumps and then returns during the second Hellfire cast. The reasoning behind this choice can be broken down as such:
By extending the DWT duration during this timing, we can utilise the full duration during the Eruption baits, allowing us to minimise Ruin II usage during this movement
With the DWT cooldown delayed until Inferno Nails, this leaves a very limited window to try and force your Bahamut before Ifrit jumps away. Depending on the exact push timing from Garuda, any delays in your DWT recast or Bahamut will likely result in lost Bahamut potency.
With this alignment, this will also mean that 180s buffs (Devotion, Battle Litany/Voice) and the next set of 60s cooldowns (Trick Attack, etc) will come after the second Hellfire. This means a delayed Bahamut here will also align for the next possible raid buff window, resulting in greater boss damage gains.
Phase 2: Second DWT → Second Eruption Baits + Fireball Stack
After Ifrit returns and you head into the second Eruptions Bait, your next DWT cooldown will align at some point during this Eruption Bait. Along with this DWT timing, you will also have choices with your Tri-Disaster usage, to ensure you maintain a smooth DoT - Trance alignment heading into the next phase.
With slower push timings from Garuda which will lead to your first DWT during Ifrit to begin prior to the Inferno Nails spawning, this means your second DWT during this phase will align as the second set of Eruption baits begin. This means the full DWT duration can be used to cover the Eruption baits, avoiding unnecessary Ruin II usage, and then finishing Deathflare before 60s and 180s buffs fall off.
With faster push timings from Garuda which will lead to your first DWT during Ifrit to begin after the Inferno Nails spawning, this means your second DWT during this phase will align at the end of the second set of Eruption baits. Thus, you won’t be able to utilise DWT for handling the Eruption baits and therefore will rely on Egi Assault or Swiftcast usage to minimise Ruin II casts.
The Tri-Disaster reset from this DWT timing will generally follow one of two priorities:
If Ifrit’s HP is still quite high upon returning from doing Dashes + Crimson Cyclone, resulting in you getting the full (or near full) DoT duration worth of potency (or) allowing the next DWT cooldown to catch up to the next phase beginning, then this Tri-Disaster reset can be held until Ifrit does return.
If Ifrit’s HP is low enough upon returning from doing Dashes + Crimson Cyclone that you won’t utilise much of the DoT duration (or) the next DWT cooldown won’t catch up in time for the next phase beginning, then this Tri-Disaster reset should be weaved IMMEDIATELY.
Phase 2: Devotion
Your Devotion usage during this phase will heavily depend on your previous push timing from Garuda. Devotion should only be used prior to Inferno Nails finishing if your kill time during Garuda is extremely slow, otherwise Devotion (alongside any other 180s buffs) should be held until after Ifrit returns with the second Hellfire.
Phase 3: Titan
Phase 3: Openers & Alignment
Alignment Example #1: DWT + Bahamut Opener
In this first example, we see the initial rotation alignment during this phase based on experiencing slower push timings from the Garuda and Ifrit phases. With these slower timings, you will generally reach Titan with 1 Dreadwyrm Aether pocketed + your next DWT cooldown ready to be used (or coming of cooldown very soon), allowing you to perform a DWT + Bahamut reopener before Titan jumps for Geocrush.
Alignment Example #2: DWT Opener → Delayed Bahamut
In this second example, we see the initial rotation alignment during this phase based on experiencing faster push timings from the Garuda and Ifrit phases. With these faster timings, you will generally begin the Titan phase with one Dreadwyrm Aether pocketed, but your next DWT on cooldown for several seconds. Due to this, your next DWT will either be used late in the initial Titan opener, or pushed back until after the following Geocrush mechanic.
In the event that DWT is used during the initial Titan Opener in this circumstance, the Bahamut which follows should still be delayed until after the gaol mechanic resolves.
Phase 3: Final Trance Usage
As you near the end of Titan, the use of your final Trance will be important for both optimizing damage output during this phase while maintaining a proper cooldown timing to set up a proper reopener upon reaching Ultima.
If you find your next DWT (or Bahamut) coming up while Titan has >12-15% HP, then you are generally safe to use these cooldowns immediately to finish Titan. If Titan’s HP is lower, however, Bahamut should be held if available.
Phase 3: Addle Mitigation
Addle can be used for mitigation on either the Earthen Fury raidwide AoE at the beginning of the phase, or to help mitigate pulsing damage from Tumults.
Phase 4: Lahabrea
Phase 4: Limit Break
If you are the only caster in your party you will be required to cast LB3 for the Magitek Bits. Waiting to cast LB3 on the middle of the arena after the 5th proximity AoE pulses is fine.
Phase 4: Preparing For Ultima Weapon
If you used a second Bahamut during Titan, and followed the timing correctly, then you should be able to use your next DWT cooldown during the Lahabrea transition around the time the Lahabrea add spawns, allowing you to build one Dreadwyrm Aether during down time, while the remaining transition will be long enough to allow your DWT to reset in time for the reopener.
Make sure to have 2 Aetherflow stacks ready Ultima Weapon, or if you need to, use Energy Drain on Lahabrea to get them.
Phase 5: Ultima Weapon
Upon reaching this final phase, our rotation alignment by this point will usually allow us to prioritise a Bahamut reopener. However, based on your earlier push timings during the initial Primals, the exact GCD sequence may be altered depending on whether we will begin this reopener with only 1 or 2 Dreadwyrm Aether.
Phase 5: Ultima Openers
1 Dreadwyrm Aether: DWT → Bahamut Opener
In this first example, we have a reopener sequence with one Dreadwyrm Aether held from the previous phase. Thus our reopener sequence will align a DWT first, into a quickly transitioned Bahamut phase to finish the remaining uptime window before the Ultima Predation trio mechanic.
2 Dreadwyrm Aether: Bahamut Opener
In this second example, we have a reopener sequence with 2 Dreadwyrm Aether held from the previous phase. In this situation, our reopener sequence will align Bahamut first, with our next DWT used immediately with a Tri-Disaster dump. The purpose of this Tri-Disaster dump is to maintain the cooldown synergy between Tri-Disaster and DWT, as the down time for Ultimate Predation is not long enough to let this synergy reoccur naturally.
Phase 5: Post Predation → Suppression: Rotation Alignment #1
In this first rotation example, we have a rotation timeline from post Predation up until Ultimate Suppression, created from the initial DWT into Bahamut opener. With this rotation sequence, you will generate two strong rotation alignments during this phase:
Both of your DWT timings following Predation will occur during movement intensive mechanics, allowing you to avoid Ruin II usage (or forced to blow Ruin IV procs early).
Both DWT timings will be aligned for the next 2 windows of 60s buffs, with the second DWT + Bahamut aligning for the next set of 120s buffs.
Phase 5: Post Predation → Suppression: Rotation Alignment #2
In this second rotation example, we have another rotation timeline from post Predation up until Ultimate Suppression, created from the Bahamut first opener. The differences in this rotation window can be explained below:
As the initial DWT in the reopener is delayed (due to the Bahamut rotation occurring first), this means your two DWT timings will occur later compared to the first timeline, pushing them out of the movement windows. This means you will rely on Egi Assaults + Ruin IV procs (or even Ruin II usage) to cover the required movement for both Eruption baits and Weight of the Land.
The alignment of your DWTs and Bahamut relative to raid buff windows will be reversed from the first timeline; the next Bahamut timing here will occur during the next Trick Attack timing (if applicable), however the next set of 120s buffs will only include a DWT that can be finished early to push Deathflare into the tail end of that buff window.
Phase 5: Suppression - DWT During Downtime (Fast pushes)
Specific to the first rotation timeline with faster push timings, pushing Ultima below 50% early will push the Ultimate Suppression cast to occur as your next DWT is coming off cooldown. To ensure your Trance cooldowns keep rolling, to allow for potential extra uses later on, you will want to activate this DWT as you begin baiting the Eruptions during Suppression. This will also provide the additional benefit of an extra 400 potency to kill the Gaol quickly.
Phase 5: Post Suppression → Enrage: Rotation Alignment #1
With the remaining rotation following Ultimate Suppression, this first example finishes the rotation for alignment #1. With this alignment, the last stretch of uptime will generally see two DWT timings + one final Bahamut timing before the fight is finished.
The delayed DWT cooldown relative to Ultima’s timeline will create issues with raid buff and final burst alignment however. This DWT delay is simply the result of faster push timings being more common with the increase in overall rDPS at level 70. Only in cases of very slow push timings will you be able to fix this delay and gain a potential third DWT usage before the boss is killed.
Phase 5: Post Suppression → Enrage: Rotation Alignment #2
With the remaining rotation following Ultimate Suppression, this second example finishes the rotation for alignment #2. With this alignment, the last stretch of uptime will generally see three DWT timings + two Bahamut phases. The additional DWT + second Bahamut at the very end is only possible as first DWT during this window will not be delayed as Ultimate Suppression finishes, thus allowing you to push your Trance timings earlier than you can with the former alignment.
The key difference with this alignment is not just the potential of pushing an extra Bahamut usage during this phase, but both DWT + Bahamut windows will be aligned for buff windows + the final burst at the end for additional damage gains.
Phase 5: Alignment Choice
In order to make appropriate alignment choices, it’s important to understand the function of each rotation sequence.
While it may be apparent on the surface that the Alignment #2 timeline is the stronger of the two sequences, the potential of an additional Bahamut during the enrage comes at the cost of a Bahamut usage during the Titan phase earlier in the fight.
This means that ultimately, your total number of Bahamut phases throughout the entire encounter should be the same, you’re simply choosing which phase to push an additional usage. Therefore it’s recommended to make this choice based on where you feel your group needs the additional damage, or based on your specific kill times.
For players who are still progressing for their first clears, it will be recommended to follow Alignment #2, as pushing the additional damage during Ultima phase will generally be more important than pushing extra potency during the previous Primal phases.
For players going for reclears, and in more optimised environments with the potential of kill times ahead of the enrage sequence, Alignment #1 may be the better option for you.
Phase 5: Addle Mitigation
Unfortunately Addle maintains little value during this final phase, as the majority of outgoing damage is created from outside actors. This means the only sources of damage where Addle will have value are the Tank Purge raid wide AoEs, the Homing Laser tank busters, or auto-attacks from Ultima as they are also magic damage.
Be mindful that these PoVs and logs will contain a variety of different kill times, as well as differing push timings in specific phases. This is to ensure that most push timing situations are covered and can be referenced.
Elevation Xx’s Clear PoV #1 - PoV Log (5.2)
Elevation Xx’s Clear PoV #2 - PoV Log (5.1)
Nemekh Kinryuu’s First Clear PoV - PoV Log (5.2)