Message From AkhMorning vivek
As part of our vision for future content on AkhMorning we are looking to expand our horizons with coverage of various overseas media to bridge together the information between regions and to help enhance the global understanding and appreciation of FFXIV.
This article is our eigth translation article of overseas interviews. It is unofficial and all rights to the source images, assets and written content belong to Famitsu and SQUARE ENIX CO., LTD. respectively.
For ease of legibility with the article’s length, the source media has been omitted but can be found in the official article link below.
If you have any feedback, please contact us at firstname.lastname@example.org.
It is with great pleasure we bring to you our translation of:
Interview With The Developers For Endwalker Part 1
The Development Goal For Male Viera Is “Mature, Yet Vaguely Neutral”
Famitsu Article Staff
Famitsu has conducted an interview with the producer and director of the MMORPG Final Fantasy XIV (abbreviated as “FFXIV”), Naoki Yoshida during the Digital Fan Festival 2021, an online event held 2 days throughout the 15th and 16th of May, 2021. This interview is conducted with 6 of the developers who attended the event during day 1 while other stage events were going on. Although the content is short, it contains a lot of insights about the upcoming expansion, so it’d serve as a good reading material.
There is also another interview conducted separately on the 2nd day of the Fan Festival (May 16th, 2021) and therefore the interview is split into two parts.
There are two things to note about the interview before you proceed:
- While the contents are short, Famitsu has given the interview some slight treatment for easier reading.
- The interviews with the developers were not conducted in order.
That said, let’s begin.
The Structure Of Old Sharlayan’s Design Is Based On Past Settings
The first two speakers for this interview would be both Banri Oda and Yoshiki Takanashi.
We started off with the interview on both of them right after their attendance on the segment “How do you like Hydaelyn?”, which allowed us to delve deeper into the world setting of FFXIV.
織田万里氏 Banri Oda
Lead Story Designer. One of the leading figures involved in creating the world and story of FFXIV.
高梨佳樹氏 Yoshiki Takanashi
Lead Background Artist of FFXIV. The person who is behind the background (abbreviated as BG) of Eorzea, working to realise the visuals of the world and the atmosphere for this expansion. Also responsible for the background designs of the towns and raid dungeons for the previous expansions.
Focusing on the Frontage Width in the Design for Reaper’s Two-Handed Scythe
The next 2 developers who accepted our interview will be Shinya Ichida and Takanobu Miyazawa. As the two staff members that act as a support to the framework of visual design, We’ve managed to have them tell us about the highlights of the new job, Reaper, that was announced today.
市田真也氏 Shinya Ichida
Lead Artist of FFXIV. Involved in a wide variety of visual aspects of the game, such as the selection of Red Mage weapons, as well as the direction of Samurai’s Limit Break when activated, and much more.
宮澤隆信氏 Takanobu Miyazawa
Lead Animator of FFXIV. Mainly in charge of animation related to battle content as well as monsters. One of the members who knows what goes on behind the scenes of raid development.
Inquiring on Diamond Weapon EX as well as the “Red Comet”
Lastly we have Masaki Nakagawa and Daisuke Nakagawa as our guests for the final section of the interview. With the chance of being able to hear from both who have been long term developers of the game, the questions were mainly battle-related.
中川誠貴氏 Masaki Nakagawa
Lead Battle Content Designer. Known by the community from all around the world as “Mr. Ozma”
中川大輔氏 Nakagawa Daisuke
Battle Content Designer. Entered Square-Enix in January, 2015. Involved in the creation of various battle content such as Diamond Weapon trial (The Cloud Deck), Eden’s Gate 4th floor and much more.
Closing Words From AkhMorning
Part 2 will be released soon. In the meantime, check out Yoshida’s FanFest 2021 Interview with Famitsu.
Please look forward to it!
Let us know what you think about this segment in the comments below.